D+MK (SF2, SFA), D+LK (SF3) (Identical to Ryu's "Long Low Kick")
While crouching, Akuma drops down further, sharing his weight between his right arm and bent right leg, and extends his left foot far forwards.
JD + LK (SF2, SF3), J + LK (SF3) (Identical to Ryu's "Downwards Jump Knee")
While in the air, Akuma bends his left knee and aims it downwards and forwards. In SF2, his left hand also punches parallel to his knee, while in the SF3 version it just hangs down.
Kick Throw (SF2,SFA,SF3,CvS1) (Identical to Ryu's "Tomoe Nage")
Akuma grapples his opponents with his foot against his stomach, rolls onto his back, and tosses them across the stage with his foot away from his head.
QCF+P (all games)
This move is pretty much the same thing as a Hadouken. Akuma gathers Chi into an energy ball and releases that energy towards an opponent. This move is always performed with QCF+P. The higher the strength of the punch button pressed, the faster the gohadouken travels across the screen. The Gohadouken is about half the size of a Akuma and is released at chest-level.
HCF+P (SF2), HCB+P (SFA, SF3,CvS)
This is a multi-hitting powerfull Hadouken similar to Ryu's own Shakunetsu Hadouken.
When Akuma is not handi-capping himself (SSF2T Akuma and SFA2 Shin Akuma), this move has almost no startup or recovery time. Normally though, this move has considerable startup and recover times. The harder the punch button pressed, the longer Akuma charges it and the slower it travels across the screen. It will set an enemy on fire, dish out multiple hits, and knock them down.
DP+P (all games)
This is pretty much the same thing as Ryu's version of the Shoryuken. It is a rising dragon uppercut attack which moves slightly forwards (though not as forwards as Akuma's would later do). The higher the strength of the punch button used, the higher, farther, and harder the attack.
QCB+K (all games)
This is pretty much the same thing as a Tatsumaki Senpu Kyaku, although it doesn't travel as far across the screen. The Tatsumaki Senpukyaku is the third basic move characteristic of the Shotokan style of martial arts. Akuma leaps straight in the air with one leg while the other spins around in a fierce hurricane kick. While spinning, Akuma travels horizontally forwards across the screen. This move can also be performed in the air. The higher the strength of the kick button used, the longer, farther, and harder the attack.
In the Street Fighter EX series, this move only performs one twisting air kick, which can be repeated up to three times while still in the air. The weaker the kick, the higher Ryu travels upwards.
QCF,UF+P (SF3); DP+K (SF3,CvS2)
Akuma rolls into a ball and lunges in an arc towards his opponent. The more powerfull the buttong pressed, the further he travels. This move is then followed up by one of the following moves: